![]() I mean, I also have nothing to be working towards once I get to casks either, which is another problem altogether.īy all means, play the game how you want, but as far as game design goes, CA has made some odd, arbitrary choices particularly with the late/end game. It ends up being "yay, slightly extra profit". Why don't crops retain their quality when put into a keg/jar? Because it defeats the purpose of casks? You could still use the casks to up the quality, but the time it takes vs the profit vs the arbitrary limiter makes it hardly worth it. If the end game is artisan goods, shouldn't that last one be Deluxe Speed-Gro? And what's the point of the retaining soils if they're random chance? I have never felt the desire to use them at any point in the game. Like how once you are able to keep up with your crops with kegs/jars, the quality of your crops stops mattering, yet Quality Fertilizer is what you get at level 9 Farming. There are a lot of design decisions pertaining to artisan goods and late/end game that are just weird. Forget 50+ mil, what are you going to spend 1 mil on? No, my point is that this is so arbitrarily limited for some reason. ![]() I guess if you only want to do one small harvest per year of gameplay, the casks are great, but if you actually want to utilize your space, it's frustrating. Crops are a huge part of Stardew Valley, so it makes sense Reddit user u/ANDPEGGY1 decided to focus heavily on building their own little Vineyard. So your first harvest alone, would keep your casks busy for nearly 4 years. ![]() You can technically convert that all into wine within a week if you had all the kegs to do it, but you don't need to because, again, you're limited by the number of casks. 1500 starfruit grown twice per year, gives you 3k total. Chances are, if you're fully utilizing your space, you'll have somewhere in the ballpark of 2000 crops being grown, which if you just straight up buy starfruit seeds, is only 150k more than unlocking the full house upgrades. Even accounting for barns, coops, silos, scarecrows, sprinklers, etc, you're going to find yourself with more than enough space to grow more crops than 189 casks (the absolute max you can have in unmodded gameplay) can handle. The standard farm's map has 3,427 tiles that can be planted on. While the second upgrade significantly raises costs, 351 kegs can be stored in a fully renovated cabin, allowing the largest number of kegs per external farmland used.You're saying farm, but you're talking about the greenhouse. The first level of upgraded cabin can hold 113 kegs at a lower cost than any other option. Cabins are the cheapest initially, occupy the smallest land area of 15 tiles, but can only hold 42 kegs without upgrades, assuming the cabin is unclaimed and the parsnips and bed must remain. Coops are cheaper still, but smaller, permitting fewer kegs per tile of external farmland used. The Deluxe Barn increases building costs considerably, but has so far been shown to be able to fit 136 kegs on the same land space as the initial Barn. A Barn, however, is cheaper, and holds 90 kegs on 28 tiles of land. An upgraded Big Shed, optimally filled, holds 137 kegs on the same land space. It should be noted that these calculations only involve the value gained in terms of max profit if looking at profit per day based on the time required, the preserves jar will outpace the keg regardless of the base value of the item (in every case except for Hops and Wheat) since the preserves jar has a much faster processing time.Ī Shed, optimally filled with kegs, holds 67 of them, while occupying only 21 tiles of land. ![]()
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